![]() ![]() It might help to use one of them and watch what they do then copy them yourself to understand how to make a good gravity turn. There are a few mods that can automate gravity turns and launches- GravityTurn is a pretty simple one to use but often requires multiple attempts to get the curve right, while MechJeb does many things besides just launches and can be very useful, but the options can be a bit bewildering. Ive always flown with the navball pushed as far to the left as possible, to keep the center of the screen, where my ship is, unobstructed. On the topic of TWR, it’s usually best to go for 1.4 to 1.8 on the launchpad- too low and gravity losses eat into your delta-V, too high and you’ll get more drag losses plus the extra weight of those high thrust engines reduced your delta-V too. Please let us have NavBall front and centre Please let us have NavBall front and centre. Try to keep your time to apoapsis between 30 and 50 seconds, pitching up/down or adjusting throttle as necessary. Try pitching over a bit more steeply or at a lower speed/altitude I tend to pitch 5-10 degrees at 50m/s depending on the TWR, with a higher TWR necessitating a faster pitch. I noticed that my groups are wrong (vertical decouplers in stage group 2, when engines were in group 1) Placed those 2 groups together. I timed forward to have a day light during start. Craft loaded on properly (NAVBALL visible). If the navball switching from surface to orbit causes a large change in pitch when you’re following the prograde marker, you’re pitching too little and/or too slowly. Hello, my Navball disappeared after: Setup a launch of craft. For orbital maneuvers (i.e., not landing), the planet's rotation is unimportant, except in the case of a synchronous orbit, in which case the point of reference should be set to Orbit, which is like Surface but without accounting for the planet's rotation. After having done many of the in game lessons, I am curious as to when, in career mode, I would have the prograde/retrograde, normal/anti-normal, radial/anti-radial and maneuver buttons on the left side of the navballIm guessing these require more science and technologies for them to show up. To land on the surface of a planet or other celestial body, it is important to have the reference set to Surface to account for the rotation of the celestial body. Target mode is only available if a target is selected. Clicking this area will toggle the point of reference between Surface, and Orbit, and Target. stop point at prograde marker but use SAS only orĪs all movement in space is relative, the point of reference determines the object from which all distance measurements and velocity vectors are made. To avoid the rocket moving following prograde marker you can: At some point during the ascent my navball switches to orbit and moves my prograde marker over many degrees which causes my rocket to move dramatically. ![]()
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